Portfolio
Blooms
VIDEO
Composer, Sound Designer & Audio Implementation (Wwise & Unity). Responsibilities for Blooms included:
Implementing all audio using Wwise and Unity.
Composing music designed for a dynamic, horizontal music system.
Using Reaper to edit and create assets ready for implementation.
Creating assets using my field recordings and Foley alongside sound libraries.
Showcased at GameBridge.Play Blooms Listen to the Blooms soundtrack
Necro Phillip
VIDEO
Sound Designer, Composer & Audio Implementation (Unity). Responsibilities for this 10-day game jam included:
Using Reaper to edit and create assets ready for implementation.
Directing, performing, recording and editing dialogue.
Composing music designed for a dynamic horizontal music system.
Close collaboration with Game Designer and Programmer to align vision.
Recording sound effects created on a hardware synth (Sonicware Liven Mega Synthesis).
Winner of the Pixel Game Jam 2025 “Multi-Player” category.
Play Necro Phillip